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  XNA 3.0 CTP
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   Author  Topic: XNA 3.0 CTP  (Read 1112 times)
Alain Zanchetta
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Re:XNA 3.0 CTP
« on: May 9, 2008, 11:21PM »
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Hi Nick,


Quote from: spacious_mind on May  9, 2008, 09:55AM   

It might be interesting for you and for them if you enter your developed Toga.  Since Elo 2300 - 2400 would fit right in.


thanks for the proposal Nick, but the xbox 360 is not really a PDA nor a dedicated machine  and I don't have enough time these days to participate to an online tournament.

Best regards,
Alain
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spacious_mind
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Re:XNA 3.0 CTP
« Reply #1 on: May 9, 2008, 09:55AM »
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Quote from: Alain Zanchetta on May  8, 2008, 10:51PM   

Hi Nick,


Quote from: spacious_mind on May  8, 2008, 03:33PM   

You have lost me I do not have clue what XNA 3.0 CTP is but the Graphics look great! 

XNA Game Studio is a free environment from Microsoft for developping games. Today, game development is very difficult and requires a lot of skill & time.
XNA makes it easy for hobby developpers to write their own games.

What makes XNA quite unique is that you can write games for the Xbox 360 : most of time, it is impossible for a hobby developer to write games for a game console (the only possibility is when the console has been hacked and you have a custom firmware, but you cannot target standard console).

The current available version of XNA Game Studio is the 2.0 which targets both XBox 360 and PC.

CTP is "Customer Technical Preview" : XNA Game Studio 3.0 will also allow the development of games for the Zune.


Quote:

How strong is the game do you know?

The game I show in the screenshots is a port of Toga. I translated the code from the C Language to C#, which is one of the langages supported by XNA and I wrote an user interface on top of it.

So basically, the engine is quite strong.

But at least on the XBox and on the Zune, the accent has been made on graphics speed and the engine do not run very fast. I would say that the Xbox 360 version of the engine should be around 2300-2400 Elo, and the Zune engine will be a lot weaker, i don't think it will pass the 2000 Elo barrier : it just reach 1000-1200 Nodes per second 

Best regards,
Alain



Hi Alain,
Thanks for the explanation.  Sounds interesting stuff for you

For me it is probably way too complicated.. 

Willi in Schachinfo is trying to put a tournament together where different PDA's and Top Chess Computers are playing together.  Minimum Chess Computer Entry Level is ELO 2200.

It might be interesting for you and for them if you enter your developed Toga.  Since Elo 2300 - 2400 would fit right in.

I know some RES II engines will be also participating.  I think tomorrow is the deadline for participation names.

All the best

Nick
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Alain Zanchetta
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Re:XNA 3.0 CTP
« Reply #2 on: May 8, 2008, 10:51PM »
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Hi Nick,


Quote from: spacious_mind on May  8, 2008, 03:33PM   

You have lost me I do not have clue what XNA 3.0 CTP is but the Graphics look great! 

XNA Game Studio is a free environment from Microsoft for developping games. Today, game development is very difficult and requires a lot of skill & time.
XNA makes it easy for hobby developpers to write their own games.

What makes XNA quite unique is that you can write games for the Xbox 360 : most of time, it is impossible for a hobby developer to write games for a game console (the only possibility is when the console has been hacked and you have a custom firmware, but you cannot target standard console).

The current available version of XNA Game Studio is the 2.0 which targets both XBox 360 and PC.

CTP is "Customer Technical Preview" : XNA Game Studio 3.0 will also allow the development of games for the Zune.


Quote:

How strong is the game do you know?

The game I show in the screenshots is a port of Toga. I translated the code from the C Language to C#, which is one of the langages supported by XNA and I wrote an user interface on top of it.

So basically, the engine is quite strong.

But at least on the XBox and on the Zune, the accent has been made on graphics speed and the engine do not run very fast. I would say that the Xbox 360 version of the engine should be around 2300-2400 Elo, and the Zune engine will be a lot weaker, i don't think it will pass the 2000 Elo barrier : it just reach 1000-1200 Nodes per second 

Best regards,
Alain
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spacious_mind
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Re:XNA 3.0 CTP
« Reply #3 on: May 8, 2008, 03:33PM »
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Hi Alain,

You have lost me I do not have clue what XNA 3.0 CTP is but the Graphics look great! 

How strong is the game do you know?

All the best

Nick
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Alain Zanchetta
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XNA 3.0 CTP
« Reply #4 on: May 8, 2008, 12:44AM »
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Hi,

the first CTP of XNA Game Studio 3.0 has been published yesterday, and I am happy to show you the first chess game for Zune in the world 


what is cool is that the code is 99% identical to my chess game for XBox 360 :



Of course, the Zune does not have a very powerful CPU and as XNA means .NET Compact Framework, it cannot compete with engines running under CEBoard 

Best regards,
Alain
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