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   The Accoona AI Chess Game
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   Author  Topic: The Accoona AI Chess Game  (Read 604 times)
Horsie to pointy guy 6


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The Accoona AI Chess Game
« on: June 22, 2005, 07:07PM »
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Has anyone tried it?


How about a match against the Resurrection?

Here's what they claim:

The critical part is evaluating the positions at the end of each line. This is done by telling the program as much as possible about the value of the different chess pieces, the importance of mobility, center control, king safety, pawn structure, and about 30-50 other criteria. This knowledge comes from centuries of chess research.

The Accoona AI Chess Game takes a different approach. It has received only very rudimentary chess knowledge from its programmers, and thus takes a very naive view of the game. But it learns. It plays like a beginner who is slowly finding out which strategies are good and which cause him to lose the game.

Naturally it is not the tiny Java program that you are playing against that does all of this. It merely plays and then reports back to the main chess intelligence, located in the Accoona Chess AI lab, on what has transpired. This AI is driven by the analytical tools of Fritz, the world's premium chess playing software, and the German chess database company ChessBase.

Based on the analysis of tens of thousands of games received by the central server the Accoona AI modifies the evaluators of the Java applet, which becomes progressively stronger the more games it plays. It is modifying its opinions and discovering new ideas and strategies all the time. You can watch it "learn from experience" and grow more intelligent month after month.

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